I did find, however, a map editor manual within the editor. So, I saw someone on Reddit asking if there was a tutorial or some type of guide for the map editor. I would think if you could choose how the player starts, you should choose how enemies start. It seems the only control we have over enemy npcs is where they intiatelly start at, and what npc to place. What if I want all my enemies using MP5s? My third problem is not being able to choose what weapons npcs use. the only stealth weapons you can place are the bows and knives. Like a pistol and smg with a silencer, but you can only start with those. I want to place stealthy weapons everywhere. My other problem is you can't place modded weapons.
Why can't they put in a option for a npc to be stationary or patroling? That option would do wonders. However all the damn enemies keep wandering off from where I placed them. Idea on my map is to be very stealthy, you start with nothing. You can go guns blazing killing everyone. But once you find and take out all the alarms. I'm making a large outpost mission where you lose if you set off a alarm. I play this on the PC, but you hit the nail right on the head. Does anyone know any different?Īny help or information about the above issues would be most appreciated. You cannot seem to change which wave the 'Reinforcements' are set to, and considering the ideal play-through of a map would be without triggering any alarms so you would never see a 3rd wave of enemies. Can you only place 1 wave of enemies on these maps? As the 'Reinforcements' wave takes up the place of what would be 'Wave 2' and 'Wave 3' does not trigger until at least 1 person from the previous wave is dead. Sometimes it will bring up the menu which allows me to choose the duration of the animation and which faction can use it, but most of the time it just brings up a menu saying 'Spawn once', 'Always respawn' and 'Always respawn out of sight'? I don't really see how these are relevant to an animation point or why it seems to change between this and the normal settings menu?įinally the enemy waves on an Outpost map. Also there seems to be an odd issue when I try to edit the settings for the animation points. While this worked for a few of them, others further on in the map were just completely bypassing these points as if they didn't exist. By the time you get to these sections you don't even see the end of the map because you've killed all the enemies before you even reach it.Īnother way in which I tried to overcome this was by placing Animation Points directly where the A.I spawns with around 3000 as the duration for the animation. I've tried working around this by placing barriers in places which A.I cannot traverse, but then have had the issue where the enemy soldiers get to the barriers and all wander around in that area as a group making them easy pickings for a sneaky grenade.
I seem to find that not only does the A.I wander away from the position you place them in, but they are wandering all the way over to the other end of the map, so enemies I am placing towards the end of my map are halfway through it by the time you reach that section and there is no one 'guarding' the end section. Now while I appreciate this is exactly what A.I is supposed to do as it would be pretty robotic otherwise, however I am creating a fairly linear outpost map with different sections, bases and sniper towers etc. I appreciate there are going to be a lot of things which the developers haven't added to this feature yet, but I wondered if anyone else has any smart ways around them, or perhaps some insight into them.įirstly is the A.I's free-roam of the map. I've been chipping away some final touches to an Outpost map which I spent a few days creating, only to find there are some really frustrating issues with the A.I which don't appear to have anyway round them at the moment.
I forgot to put in the title that I am using the Xbox 360 version of the game.